Combat Tactics for Fog-spawn
The Fog-spawn (or Thing in the Fog) is an other-dimensional creature from the Masks of Nyarlathotep campaign for Call of Cthulhu.
If you’re a player in that campaign, turn back now: there will be spoilers!
The Fog-spawn
The approach I’m taking in this post is to asume that the Fog-spawn is an evolved creature, with instincts and tactics based on its natural environment. It’s been pulled into an unfamiliar place, our dimension, through magic: so it’ll have to adapt.
First, let’s start by listing what we know:
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It has very low intelligence, but it does have an intelligence stat, so it’s more than just a beast of pure instinct.
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It doesn’t need to feed (at least, by earthly timescales), so it’s probably not an active hunter.
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It’s invisible, so it’s probably an ambush hunter.
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It has six tentacles, and can attack with all of them independently, so when prey are present it probably tries to take them all out at once.
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It’s fast, so it can chase after any victims which escape.
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It has high POW, meaning it can resist spells easily, but it doesn’t know any spells itself.
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It’s invulnerable to physical harm, but bright light drives it off.
Based on that, here’s a likely profile of the Fog-spawn’s natural environment and behaviour:
Its natural habitat is dark, it waits silently and invisibly for victims to approach, whereupon it grabs and starts choking as many of them as it can. If there are fewer than 6 victims, it’ll use the left-over tentacles to restrain them, likely starting with the biggest (with only 5 INT it’s only smart enough to use a basic proxy for strength, such as physical size).
After killing the victims it’s currently holding, it can chase after any which escaped (or which it couldn’t first grab), choking and killing them too. But, since it doesn’t need much food, it won’t chase very far if it’s already made a kill, and it won’t chase before killing the victims it’s currently holding as that would risk losing them too. It then eats its fill, and sits around waiting for a few more centuries.
This approach would work in our dimension too, especially as we’re not used to invisible tentacle monsters. But there are two extra things it’s got to contend with:
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Its tentacles are very weak compared to human strength.
A tentacle has 25 STR, and the average investigator has 52.5. So even when grappled by two tentacles, an investigator still has a reasonable chance of escape.
Prey in the Fog-spawn’s home dimension must be pretty weak if a single tentacle is a viable threat, so it’s used to being able to just add a tentacle or two to restrain larger victims. So as investigators start breaking free, it’ll concentrate its tentacles on the largest one. Only when that investigator is fully restrained will it start grabbing the next smallest one.
The weak tentacles could be explained by the Fog-spawn normally only eating small animals and suchlike. But I don’t think that’s possible. They wouldn’t be a useful summoned monster, as they’d have an aversion to bigger creatures (like people). No, a Fog-spawn must be used to human-sized prey, and normally be able to overpower such prey with one or two tentacles.
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Bright light sends it back to its home dimension.
This could be a purely magical effect, relating to the means of summoning it into our dimension, but in that case if a spellcaster could overcome this one issue the Fog-spawn would be totally invulnerable!
No, I think it’s more likely that bright light hurts the Fog-spawn. Enough bright light would kill it but, since it doesn’t need to feed, it has very little tolerance for pain and will retreat as soon as it takes even a little damage.
Since the Fog-spawn cannot come back from its native dimension unaided, it doesn’t seem likely that it’s opening a magical gate or anything. More likely, with its high POW and the fear of the light, it’s able to resist the summoning / binding spell holding it in our dimension.
So, that’s pretty much it for how it fights: it’s an ambush predator, which uses its invisibility and speed to attack unsuspecting victims; it tries to choke as many victims as it can (up to 6), using left-over tentacles to restrain larger victims; and it concentrates tentacles on victims which are strong enough to break free.
I like using characteristics like the size of the player characters, because it’s something that players don’t think about very often, even though it’s really obvious to the characters themselves.
Beyond combat
The last thing to talk about is the Fog-spawn’s intelligence. It has 5 INT, which is low, but it’s smarter than, say, a dog. It has a miniscule chance of solving a puzzle, or doing some other reasoning-based task.
In Masks of Nyarlathotep, the cult might send a Fog-spawn after the investigators in London. London is a pretty busy city, so clearly the Fog-spawn is supposed to be smart enough to know who and who not to attack, and to be able to track them down.
I think that its intelligence isn’t enough for it to significantly adjust its combat tactics—it’s got one trick, and that normally works well for it—but it is enough to somewhat train it, and give it simple commands like to hunt down and attack a particular investigator. Though I think it would have to do that hunting based on clearly apparent information, like colour or smell, and the Fog-spawn would be easily confused by even changing your coat.
But this means that a Fog-spawn is a viable guard, if you don’t have any instructions more complex than “kill anyone not wearing robes.”